I know, dice are important. We all love the clicky clacks. But can we allow for other ways to enjoy our game at the table?
Rule disputes pop up in almost any TTRPG. We take a look at some ways to get through those arguments without derailing the game.
Ever played in a game where the DM seemed to get way too much sick pleasure out of throwing endless roadblocks at the party? You know, that type who does a little victory dance whenever a character buys the farm, and sulks like a kid who dropped their ice cream